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2019学年 高一年级第一学期上海师大二附中 12月9日月考英语试卷

2019学年第一学期上海师大二附 12月份月考(高

II.Grammar and Vocabulary(20%)

Section A(10%)

Directions:After reading the passages below,fill in the blanks to make the passages

coherent and grammatically correct.For the blanks with a given word,fill in each

blank with the proper form of the given word;for the other blanks,use one word that

best fits each blank.

It's that time of year again! Students are doing their back-to-school shopping for

supplies.One of the  21   (big) expenses most families face is purchasing new books.With some books  22  (cost) hundreds of RMB,it can really break the bank.

A group of university students from the Shanghai Institute of Technology may

23  (find) a better way.They recently developed a mobile phone app  24 (design)to connect students who want to buy and sell used books.It is a great way for students to earn back some of the money they spent  25   books in previous years.It's also a great way for new students to save money.It is a win-win for everyone.

Unfortunately,no such app currently exists for high school students.In some

Shanghai school,students set up used book sales at the end of the school year.The

sellers  26  donate the money from the sales to a charity or keep the money to buy

school supplies for the next year.But now,these sellers and buyers can connect

through various We Chat groups.This is a new and great way  27   (connect)with

other students around the city.

Not only   28   buying and selling used books save money,but it also saves

paper and,therefore,is good for the environment.Students can re-use books  29 they're no longer in good condition before turning them in to be recycled.

30   it comes to books,used really is better than new.

 

Section B(10%)

Directions:Complete the following passage by using the words in the box ,Each

word can only be,used once.Note that there is one word more than you need.

 

A. arguing  B.deeds  C.discovered  D.boundaries  E. excuse  F. nervously

G.properly  H.common  I.struggling  J.trained  K.unexpected

 

When Danny Wallace,26,got bored,he put an ad on the worldwide web reading

simply:"Join Me.Send one passport-sized photo to..."A year and a half later his east

London flat is the headquarter for a global internet-based"club"whose members

carry out good  31  for strangers every Friday.

Its  not  32  for people in London to talk to strangers.If you see someone

33   with something,part of the brain goes"I want to help".But the  34  part of the brain says:"They will think you are mad",so you walk away.

Join Me now has about 3,000 members around the world who do an act of

kindness every Friday.For example,I'm usually out on a Friday so I go for one of the

standard acts-the  35  cup of coffee.You might be sitting in a cafe and see an

old man in the corner drinking coffee or tea,and you walk up with another cup of

whatever they are drinking,and say:“I've bought you a coffee”and walk away.It's

a pleasure to see the look of surprise on their faces.There can be some suspicion,but

I think that was mostly in the early days when I didn't know how to do it  36  .I

would walk up quite  37  like I was doing somersetting and I didn't know

when to leave.In the end,I learned through trial and error  'Sometimes it worked,

other times it didn't.I have  38  that you have to walk up with confidence and

humour and not"get in their faces"You say:"This is for you”,then you go.It's

hit-and-run kindness.

Join Me is without geographical  39 , but there are quite a few members in

London,and such stories about things happen on the underground or on the buses.

One lady got on the bus and put a fl0 note down and said:"That's for me and the

next nine people”,So at every stop,Anyone who got on was told it was paid for.A lot

of people were doing this sort of  thing anyway.For them it's a/an  40   or reason to

do something nice for a complete stranger,and it gives them the confidence to walk

up and start chatting.

III.Reading Comprehension(35%)

Section A(15%)

Directions:For each blank in the following passage there are four words or phrases

marked A,B.C and D.Fill in each blank with the word or phrase that best fits the

context.

The concept of solitude(独处)in the digital world is almost non-existent .In the world of digital technology,e-mail,social networking and online video games, information is meant to be___41___. Solitude can be hard to discover once it has been given up.In this aspect, new technologies have   42   our culture.

The desire to be connected has brought solitude to a(n)  43  as we've known it.

People have become so  44  in the world of networks and connections that one can be contacted even if theyd rather not be.Today we can talk,text,e-mail, chat and blog(写博客),not only from our  45   ,but from our mobile phones as well.

Most developed nations have become  46  on digital technology simply

because they've grown used to it,and at this point not using it would make them an

outsider,  47 ,many jobs and careers require people to be  48  .From this point of view,technology has changed the culture of work.Being reachable might feel like a   49  to those who may not want to be able to be contacted at all times.

I suppose the positive side is that solitude is still possible for anyone who  50 

wants it.Computers can be shut down and mobile phones can be turned off.The ability to be"connected"and"on"has many  51  ,as well as disadvantages.Travelers have ended up  52  on mountains,and mobile phones have saved countless lives.They can also make people ,feel trapped and forced to answer an wanted calls or  53  to unwanted texts.

Attitudes towards our contentedness as a society  54   across generations.

Some find today's technology a__55_,Others consider it a curse(诅咒).Regardless

of anyone's view on the subject,it's hard to imagine what life would be like without

daily advancements,in technology.

  1. A. updated       B.received     C.shared    D.collected

    42.A respected        B.shaped     C.ignored    D.preserved

    43.A.edge            B.stage      C.end        D.balance

    44.A sensitive.        B.intelligent   C.considerate  D.reachable

    45.A media           B.computers   C.databases   D.monitors

    46A.bent              B.hard       C.keen   D.dependent

    47.A Also           B.Instead      C.Otherwise   D. Somehow

    48.A.connected      B.trained       C.recommended  D.interested

    49.A.pleasure       B.benefit         C.burden     D.disappointment

    50. A.sightly       B.hardly          C.merely     D.really

    51.A.aspects        B.weaknesses      C.advantages    D.exceptions 

    52.A hidden         B.lost            C.relaxed      D.deserted

    53.A. turn           B.ask           C.object        D.reply

    54. A. vary         B.arise           C.spread        D.exist

    55. A.gift          B.dream           C.ghost        D.weapon

Section B(22)

Directions:Read the following three passages.Each passage is followed by several questions or unfinished statements.For each of them there are four choices marked A,B,C and D.Choose the one that fits best according to the information given in the passage you have just read.

A

Children  have their own rules in playing games They seldom need a referee

裁判) and rarely trouble to keep scores.They don't care much about who wins or loses, it doesn't seem to worry them if the came is not finished. Yet,they like games that depend a lot on luck,so that their personal abilities cannot be directly compared.They also enjoy games that move in stages in which each stage,the choosing of leaders, the picking-up of sides,or the determining of which side shall start,is almost a game in itself.

Grown-ups can hardly find children's games exciting,and they often feel puzzled at why their kids play such simple games again and again.However,it is found that a child plays games for very important reasons.He can be a good player without having to think whether he is a popular person,and he can find himself being a useful partner to someone of whom he is ordinarily afraid.He becomes a leader when it comes to his turn.He can be confident,too,in particular games that it is his place to give orders,to pretend to be dead,to throw a ball actually at someone,or to kiss someone he has caught.

It appears to us that when children play a game they imagine a situation under

their control.Everyone knows the rules,and more importantly.everyone plays according to the rules.Those rules may be childish,but they make sure that every

child has a chance to win.

56.What is true about children when they play games?

A.they can stop playing any time they like

B.They can test their personal abilities.

C.They want to pick a better team.

D.They don't need rules.

57.T0 become a leader in a game the child has to_________

A. play well

B.wait for his tum

C.be confident in himself

D.be popular among his playmates

58.Why does a child like playing games?

A.Because he can be someone other than himself.

B.Because he can become popular among friends.

C.Because he finds he is always lucky in games.

D.Because he likes the place where he plays a game.

B

Playing computer games is getting serious.

Washington teacher Tammie Schrieffer is so enthusiastic about computer games in education that she thinks they can be used to teach programming skills which will

help students in college-starting in middle school.

Canadian teacher Justin Holladay wrote a few simple games to help his students

practice math skills,and when they caught on,he started his own company to create

more of them.

And the university of Washington's Zoran Popovic got more than 4,000

Washington students to master linear equations(线性方程)this spring by playing

computer game for just a few hours.

The growing availability(可用性)of inexpensive tablet computers and a new

Castration of young teachers who grew up playing on computers have aroused

interest in games for serious purposes.

Six or seven years ago,selling games to schools was brutal(唐突的)."said

David Martz of Muzzy Lane Software,a Boston,US company that produces games

for publishers such as McGraw-Hill.Now,he said,schools are interested in the

promise of games-perhaps because gaming is so much more mainstream(王流的).

Software and education companies have tried for many years to combine

youngsters' passion for computer games with educational progress,without much

success.

Popovic thinks the first efforts to combine games with education fell flat_ because they were created by commercial companies.These companies were more interested in selling products than seeing students master a skill.

59.What can we conclude from the first four paragraphs?

A.Many US teachers devote themselves to creating computer games for students.

B.An increasing number of teachers think computer games can help students learn.

C.Teachers hold different views toward the application of computer games in schools.

D.Many US schools are encouraging students to play computer games to relax.

60.Which of the following have helped promote computer games in schools according to the article?

a.The availability of low-priced tablet computers.

b.The favor of young teachers.

c.The advertisements of commercial companies.

d.Parents' support.

e.Better games being produced.

A.a,b,c

B.a,c,d

C.a,b,e

D.b,d,e

61.The underlined phrase"fell flat"in Paragraph 8probably means

A.turned out successful

B.caught attention

C.caused confusion

D.ended in failure

Section C(8%)

Directions:Read the following passage.Fill in each blank with a proper sentence given in the box.Each sentence can be used only once.Note that there are two more

sentences than you need.

请按题号涂卡!

A.Do you have quick recall after a day,or you simply forget everything?

B.This approach works better than any other method for learning words.

C.On the contrary,you are discovering your weaknesses,if any.

D.Every chapter of this book is divided into"sessions."

E.Real learning goes on only through active participation.

F.Find the suitable technique and speed for your unique learning patterns.

 

If you intend to work with this book seriously,I suggest that you give yourself

every advantage by carefully following the laws of learning:

Space your learning.

67   Each session may take one half hour to an hour and a half,depending on

the amount of material and on your own speed of learning.Do one or two sessions at

a time--three if you're going strong and are all involved--and always decide when you

stop and exactly when you will return.

Do not rush-go at your own comfortable speed.

Everyone learns at a different pace. Fast learners are no better than slow learners--it's the end result that counts,not the time it takes you to finish.

Review.

When you start a new session,go back to the last exercise of the previous session, cover your answers and see how much you remember.68     

Test yourself

You are not aiming for a grade,or putting your worth on the line,when you take

the Comprehensive Tests.   69  You are deciding where repairs have to be made,

and especially,you are experiencing  a feeling of success  at work that is well done.

Use these tests,as well as the abundant drill,exercises,as aids to learning.No one is perfect,no one learns in the exact same way or at the same speed as anyone else.  70   .And then,give yourself every opportunity to exploit your actual latent and potential abilities.

But moat important of all,as I will remind you several times throughout this book,develop a schedule and stick to it!

(25)

IV.Translation(15%)

Directions:Translate the following sentences into English,using the words given in

the brackets.

1、坐在的那个男孩正在看报纸(seat)

 

2由于,方便明天安排一辆车送我去机场吗?(arrange)

 

3请你向全班同学描述一位小说中的人物,他对你的成长产生过重大的影响。

(influence)

 

  1. 你若不努力学习, 当你成年之后身陷各种困难时,你就无法找到有效的解决方法(surround)

     

    5周末,直到我完成老师布置的作业,我才被允许玩电脑游戏.(It...)

     

    V.Guided writing (10%)

    Directions:Write an English composition in 120-150 words according to the picture

    and the instructions given below.

    假设你多加所在年级的英语作文比赛,请按如下要求完成一篇短文:

    *要描述下图内容,点明主题;

    *系实际,谈谈图带给你的启示。

     

     

     

     

     

     

 


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